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Gameful Computational Thinking

Inspired by CS for All?  The Programming Systems Lab, led by Professor Gail Kaiser, is building a game-based learning and assessment system that infuses computational thinking in grade 6-8 curricula.  For the Fall 2017 semester, we’re recruiting students interested in collaborating as a Scrum team to complete an MVP expected to include several features:
  • A gameful direct instruction system that embeds Parson’s Programming Puzzles in Scratch
  • A gameful constructionism mode that integrates scoring systems for play and automated assessment through Blockly
  • A gameful intelligent tutor that provides hints on-demand and just-in-time via clustering and sequential pattern mining algorithms
  • A gameful affinity space that enables curricula assimilation with quest management and learning metrics using Node.js
Our projects with students from previous semesters have resulted in the development of a rich architecture and we anticipate a productive period ahead with opportunities for co-authorship of publications that document results from experiments with grade 6-8 students.  Participants will register for 3 credits of COMS E6901, section 028.  CVN students are welcome.  To learn more, please contact Jeff Bender, jeffrey.bender@columbia.edu.
SAGE | Social Addictive Gameful Engineering